Thursday, March 20, 2014
Tuesday, March 18, 2014
Flabby and its Flappy Friends
We've fed a few of Flabby's non-flying friends some red energy drink, thus giving them flappy wings! Get acquainted with each of them today!
Flappy Rabbit [DOWNLOAD]
This is not the original Rody Horse toy.
It's a rabbit.
Sure, it's chubby like Rody.
Yep, it's got long ears like Rody.
Absolutely, it requires balance and coordination to play like Rody.
But it's a rabbit, and that's that.
Expect to see Rod... I mean Rabbit come Easter!
Flappy Cat [DOWNLOAD]
"How fine you look when dressed in rage."
"Only the insane equate pain with success."
"The uninformed must improve their deficit, or die."
"Only a few find the way, some don't recognize it when they do - some... don't ever want to."
Just a few quotes by the Cheshire Cat from Alice in Wonderland which sound insanely appropriate for this type of game.
Unlock the Flabby Cheshire by getting over 100 points!
Or perish trying...
Flappy Dog [DOWNLOAD]
Ever wondered how evolution *really* works?
Like... How humans evolved from... germs?
Or how Charmeleon evolves into Charizard?
It's simple!
As illustrated in beautiful pixel art here, said species merely need to pass through a certain number of highly deadly chocolate bars to evolve into a new breed!
Can you unlock the secrets of evolution?
Flappy AJ1 [DOWNLOAD]
What do you get when you spill a red energy drink onto a pair of Jordan 1's?
Mad at first, and then you'll also get:
FLAPPY AJ1
One of the most iconic and sought after sneakers must stay clean and clear from the towering chocolate bars of unwashable stains!
Can you unlock all 4 colorways?
Thursday, March 13, 2014
Happy White Valentines!
Some of our fans have asked for a classic version of Flabby Bird, and we here at realGameDev love to give the people what they want!
You may recall that we released a limited edition Valentines Day edition of Flabby Bird back in February. On White Valentines' (ホワイトデー), we present to you a Flabby classic as a stand-alone app so you can enjoy the original without the awesome (-ly annoying?) in-app purchase. [DOWNLOAD]
You may recall that we released a limited edition Valentines Day edition of Flabby Bird back in February. On White Valentines' (ホワイトデー), we present to you a Flabby classic as a stand-alone app so you can enjoy the original without the awesome (-ly annoying?) in-app purchase. [DOWNLOAD]
Brand New Flabby Bird Tips To Improve Your Score
Unnecessary censorship? |
What
was your high score on Flappy Bird? 7? 15? 46?
How would you like to score in the
hundreds! After playing so many
different clones, I’ve arrived at a deeper understanding of how to get high scores
on the unflappable original. With the rumored return of Flappy Bird, perhaps you can beat that old,
embarrassing high score of yours with the following brand new tips:
Fear no gravel
You’re
a bird for crying out loud! Don’t be
afraid of gravity and tap only when necessary.
Falling is no big deal. Trust in
your flabby wings and tap only when necessary and in a controlled manner. Hug the bottom of the obstacles and stay low.
Play against friends on the same device
This
creates an interesting dynamic because clearly you want to own the high score
on your phone, while your friends want to leave their mark too! I found that this really made us improve at a
startling rate. Competition is a strong,
if not the best, motivator of getting better.
Keep calm and flap on
Ever
notice that the closer you get to your previous high score, the more nervous you
become? In fact, there is absolutely no
reason to fret. Understand that this
game is 100% consistent. The speed, the
space between pipes, the size of Flappy, gravity, everything is constant. How far you go is entirely up to you.
Play clones
This
probably sounds blasphemous but with the plethora of clones out there, it’s in
your best interest to play them and find one you like! After you’ve mastered that, come back to Flappy
Bird and you’ll be surprised and how much better you do. Below are some of the best clones to train
in:
Flap MMO: http://flapmmo.com/
Tuesday, March 11, 2014
Almost Famous
We were sort of featured on an article that kinda applauded us for cloning Flappy Bird but not really?
The article talks about how there are hundreds of different Flappy Bird clones:
Regardless, thanks for the shout-out. Much appreciated!
Read it here! |
The article talks about how there are hundreds of different Flappy Bird clones:
With the game gone, it wasn't a surprise that others rushed to clone it and make a quick buck. Flabby Bird HD has the following description on the App Store: "Want to know the real reason why the original flapping sensation retired from aviation? Because it's become FATTY and FLABBY from eating too much CHOCOLATE! And overfed, overweight and overconfident rendition of the popular aviator returns!"See!! We're almost famous!! Unfortunately the author left out any screenshots or links to our game. Why Mr. Gopal Sathe, why??? :'(
Regardless, thanks for the shout-out. Much appreciated!
Meet the Flabbys
Very update! So challenge! Much friends!
Our latest update is jam-packed with features and improvements!
> Better (?) sound!
> Exit with back button!
> 7 brand new Flabby friends!
> Extended play with continues!
Can you unlock all 8 Flabby and friends?
Our latest update is jam-packed with features and improvements!
> Better (?) sound!
> Exit with back button!
> 7 brand new Flabby friends!
> Extended play with continues!
Can you unlock all 8 Flabby and friends?
Thursday, March 6, 2014
Making of Flabby Part 3: Dirt Devil in the Details
In the previous post, I mentioned how our initial concept art had a fundamental problem. Unfortunately, we had to scrap a lot of the beautiful details in the design to refocus the player's attention on the core task at hand: Avoiding the chocolate pillars of doom!
Color-coordinated swatches were used to make a beautiful composition |
The biggest take-away from this is that oftentimes, design has to take a backseat to gameplay. We are fortunate that our designer understands our priorities and is willing to take it as a design challenge, rather than criticism of her work. realGameDev is blessed to have her on our team :)
I realize that this was a very design-centric "Making of..." so the next one will be a more development oriented one. I will most likely do a double post on Gamasutra as well. Post-mortems they like to call it.
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